
Known
in the industry for its lavish effects and vibrant animation, nWave
Pictures forays onto new ground with SOS Planet, a film
with dazzling digital effects produced in partnership with the World
Wide Fund for Nature – The Netherlands (WWF) and hosted by
Walter Cronkite. The film uses digital effects, 3-D and
computer-generated character animation in ways never before seen in
the large format industry, plunging audiences into the core of some
of the most serious environmental crises facing the Earth today. The
film draws the audience into three lush environments, with a blend of
live action and animation, using computer-animated animals to
graphically illustrate the dangers confronting each targeted region.
“I
was attracted to this project by the urgent necessity that we get the
message out to the people of the world that our environmental quality
is fast sinking and endangering our very existence on this planet,”
says venerable newsman Walter Cronkite. “We’ve got to do
something about that.”
The
Face of Trust
Cronkite,
who narrates and hosts SOS Planet, agreed to lend his
credibility to the project because, as he said in an interview about
the film, “I hope that we begin to move rapidly to do something
about the problem of environmental quality – to curb pollution,
curb overpopulation and to curb the exploitation of our wildlife, our
forests, and our oceans. We need to ensure a happy future for the
planet and ensure that our children, and our children’s
children, have a decent life on this planet.” Filmed against a
green screen, Cronkite is digitally composited into a 3-D television
set that floats out toward the audience to open several segments of
the film. SOS Planet is the first giant screen film
Cronkite has narrated since IMAX’s 1985 release The Dream Is
Alive, a look at the U.S. space shuttle that became one of the
top-grossing large format films of all time.
The
Attraction Connection
SOS
Planet was born out of the WWF – The Netherlands’
desire to create an innovative project that would bring the Earth’s
plight directly to the public in a totally enveloping way. “They
approached me a couple of years ago to create a theme park
attraction, what we call a 4-D attraction, a 3-D film about ten
minutes in length with some physical effects in the theater,”
explains Ben Stassen writer/director of SOS Planet.
“They wanted to do something special, something where they
could immerse the audience in an experience and get their
environmental message across in a very different way.” The
result is the PandaVision 4-D attraction at the Efteling Theme Park
in The Netherlands, which features completely computer-generated
environments illustrating three environmental challenges facing the
planet.
SOS
Planet is a 3-D, large format extension of PandaVision and
puts the attraction and its important message into the context of the
Information Age. “For many years, the WWF – The
Netherlands had been very successful in getting their message out in
the media, but they were having a more difficult time in this day and
age with the mushrooming of media outlets and the Internet. You might
think more outlets would help, but the information becomes so
fragmented that when you have complex issues like the conservation of
our environment, the future of our planet, you have to think about
new ways to raise public awareness,” says Stassen.
SOS
Planet follows the construction of the PandaVision attraction
and includes the creation of the film, punctuated by additional 4-D
effects. “I thought that doing nature conservation issues in a
theme park was quite an interesting and innovative approach, and I
saw that it had a much more lasting effect on the public,” says
Stassen. “I’ve seen very young kids coming out of
PandaVision and they really get the core message.
“I
wasn’t interested in doing a behind-the-scenes,
making-of-the-attraction film, but I felt that the whole process of
communicating important issues of our time to the public-at-large was
an interesting subject. So we combined the two topics into this
large format, 3-D documentary that became SOS Planet,”
says Stassen.
The
Third Dimension
The
film covers three of the most pressing issues in global habitat
conservation – the greenhouse effect, marine conservation, and
deforestation – and introduces character animation to populate
the three computer–generated environments that illustrate the
crises. “The 3-D digital characters that we created –
polar bears, orangutans, monkeys, a sea turtle, a sea horse, a snake
– interact with the audience,” says Charlotte Huggins,
producer of the film. “The character interactions with the
audience allow the movie-goers to experience the film, not
just watch it.”
“The
3-D is really just an extra punch,” Huggins continues. “The
film is very strong in 2-D, but the three-dimensional aspect lets the
audience get one step closer in feeling totally immersed in the
environments depicted on screen.”
Strangely
enough, the power of the large screen format can work at
cross-purposes with 3-D effects, according to Stassen. “People
go to a large format film expecting a larger-than-life experience.
The third dimension has completely the opposite effect. The third
dimension reduces the size of the screen, but it gives the experience
an intimacy that I really like. We’re trying to transport the
audience into the core of the issue, and 3-D enables you to do that
like no other format in the world.
Proponents
of the 3-D effect claim it eliminates the “window effect”
so audiences don’t feel as though they are looking at an image
within a frame. “They are transported completely within the
cinematic space itself and that’s really a fantastic tool,”
says Stassen.
Gigantic
Appeal
The
filmmakers and WWF - The Netherlands worked together to select topics
with the broad audience and scheduling demands of large format
theaters in mind. “We decided that we had to focus on issues
that were globally known, visually appealing – something that
would translate well to the big screen – and be readily
understandable,” says Stassen. The result is a film designed
to appeal on different levels to both adults and children, using the
digital effects to deliver a serious message in a playful and
entertaining way.
Breaking
New Ground
“The
most important difference between this and other large format films,
is the animal characters that we’ve created,” says
Huggins. In fact, 3-D character animation has never been done to this
degree in large format before, according to Stassen, “and it’s
certainly not been done with the new digital technologies.
“This
is the fourth large format 3-D film we’ve made; in fact, one of
the greatest challenges in making these films is that there are so
few references. There have only been about 20 large format 3-D films
ever made, so how do you know what’s going to work and what’s
not going to work? Nearly everything we try is new and that’s
very challenging in and of itself,” he says.
On
the Face of It
One
of the more interesting challenges was settling on a basic treatment
of the character animation. “There was a lot of ambivalence on
the scientific end of the WWF – The Netherlands to our
suggestion of animating the characters’ faces,” says
Stassen. “I wanted to create hyper-realistic environments and
create characters that had very realistic bodies but with more
animated faces. Anthropomorphization is a tricky issue because it’s
a thin line between being corny and having something that works.”
But Stassen believed that accurately drawn animals in a realistic
looking environment would set up an expectation that the animals
behave like real animals. “The characters are doing all kinds
of things that animals don’t do, so you have to find a way to
convey the message and still be believable,” says Stassen.
Ironically,
Stassen was advocating much more labor for his production team,
because creating faces is complicated work for animators. “It
would be much easier to just copy a realistic photo, but I thought it
was necessary to create likable characters and to do that, I thought
their faces needed to be more expressive,” Stassen explains.
The 35-member nWave animation team spent nearly 12 months to create
the 40-minute film, which is a fairly short period of time for the
amount and degree of animation in SOS Planet.
“The
technical side of creating this film was very burdensome,”
admits Stassen. “The resolution issues and the 3-D issues are
very different for animators, so it’s very taxing on them. If
we were working with animators who had never done large format 3-D,
we would need twice the time and probably four times the number of
animators to achieve the same results. I’ve had this team for
about ten years, and experience is absolutely key.”
Entertaining
with a Purpose
“nWave
traditionally has made more entertaining movies for the commercial
market. SOS Planet is an entertaining movie with a
serious topic,” says Huggins. “The message is presented
in an engaging way that we hope children and their parents, adults
and schoolteachers will enjoy. But underneath the fun is an
important message. And the message is that we need to be respectful
of our planet and take responsibility for it.” The film is
expected to run in museums and science centers, as well as commercial
venues, and be used in school curriculums. The educational component
includes a teacher’s guide for grades 3 through 10, which will
be available through the theaters exhibiting SOS Planet.
The guides include classroom exercises that emphasize the three
areas of global conservation covered in the film: global warming,
rain forest deforestation and depletion of the oceans.
“I’m
hoping that the audiences leaving the IMAX theaters will wish to
enlist with the environmental organizations that are working night
and day to save our planet from extinction,” says Cronkite.
“I’m hoping that people will at least understand and
support those organizations and those who are working for improvement
of the environment and its protection for the future.”
The
nWave Difference
Using
their entertainment expertise in a serious film is an exciting new
adventure say the SOS Planet filmmakers. “We’ve
always been seen in the large format industry as kind of rebels,
because our films don’t fit the traditional mode,”
Stassen says. “For me it was really fun to discover that I
could also enjoy doing a film that answers more to the mission
statement of most large format theaters.”
But
taking the more traditional approach has its own filmmaking
challenges as well. “Doing a movie where the message is so
important puts a burden on the overall production,” concedes
Huggins. “Because we have to communicate this well. We have a
responsibility to get the information correct, the science has to be
correct, the environments we create have to be correct.”
“Our
goal is that the audience will come away from this movie wanting to
learn more about the three habitats and the three environmental
crises. Instead of hearing about these problems as something that
happens somewhere else, we hope audiences go away with the idea that
there is something they can do as individuals to reverse the tide.
It’s hard for people to understand that something that happens
in the Borneo rain forest might effect them personally, but it does.
All these things are connected and we’re all connected. And
that’s what SOS Planet is about.”